![]() The trophy world already has some tough trophies with exploits that make them far easier. If they want to hand someone a Platinum, they ought to just make story trophies and something that says “Play for 75 hours” or “Earn X amount of gold.” Why bother tasking players with anything else, particularly when many people are already surmising that you can just backup your save, unlock a few trophies, sync them, load previous save and repeat, which would save a ton of grinding time, as the most money you would need to earn is enough to buy the most expensive trophy unlock? It just seems a bit arbitrary, but then again, there are those out there who think that very thing of the entire trophy system, so what do I know? Known Quantities It’s just a testament that you played the game a lot. If something is so much of a grind or a high difficulty that players may opt to purchase it instead, at that point why bother even making a trophy for it? The NieR: Automata trophy list is no longer a record of your specific accomplishments. This is why I’ll never purchase a game like Hannah Montana just for some quick and easy trophies to pad my numbers, but if I get into talking about that too much here, what will I talk about in a future Trophy Theory? The point is that each trophy unlocked highlights certain skills and feats completed in games.īy being able to purchase trophies, doesn’t that defeat the very purpose? I’ve looked over NieR: Automata’s list, and it doesn’t seem too hard, but if I have the trophy unlocked for something like riding an animal for five kilometers, either I have actually done that, or I’ve saved up the cash to purchase it. They chronicle how I have spent my time gaming, and the things that I have done. There’s still dedication to the game involved. At around 25 hours for a first playthrough, the time investment is clearly already there, so this isn’t allowing people to just quick grind and bypass all of the trophies. ![]() You need to have beaten the game three times. ![]() ![]() Paying to override the unlock criteria for trophies with real world money would just be wrong (albeit a hilariously meta real world lesson about the true value of wealth. I am only talking about in-game currency. Let’s do a bit of housekeeping before I get to flinging my own opinion around, and then play Devil’s advocate to myself and argue the other side. From trophy hunters to those that couldn’t care less about them, it seems everyone has something to say. Unconventional as this intended feature may be, it’s baked into the game design, and is causing quite a stir among gamers. ![]() There’s no delicate way to say this, so let’s just get it out there: NieR: Automata lets players purchase trophies using in-game money, instead of legitimately unlocking them (except that purchasing them is fundamentally part of the game, so is it technically a false unlock if the game itself is designed to allow you to do that very thing?). ![]()
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